Well, the rope you need for Vault 15 is here and will save you a trip back and forth, and from potentially dangerous random encounters this early in the game. Head west to another lift, picking up some more rope from a side room opposite the lift. I've thoroughly searched the area, but I can't find one. By 2161 some of the radiated soil had been cultivated to produce crops. There is also an other rope in Shady Sands, in the second area on the right. You’ll need it in Vault 15. This'll earn you about 300 xp. To the north is the town's well, a large two sectioned stone house containing peasants and children. 3. Make Poison Antidote – Speak with Seth. The garden is located in the eastern subsection of Shady Sands. Shady SandsEdit Locate a rope: The easiest way to do this is to buy (or steal) it from Seth at the entrance to Shady Sands. When I click 1 or select Sneak via the Skills menu, I hear a click, but no "Sneak" message is displayed as per the manual. 2. A rope can be found in a hut located near the crops in Shady Sands. 3. Fallout 1 "Rope 10. I walked out of the vault and shot rats. Some shopkeepers will always and only have things to barter if you SPEAK to them. Shady Sands is an area you'll see a lot of in the early game and almost none of during the middle and late game, but that is up to you of course. Map of Shady Sands for Fallout. Return to Vault 15, equip the rope, use it on the lift, then descend. Enter Vault 15 and use the rope on the broken elevator shaft. Note that there are many items on the ground in this location, starting with 2 Flares near the elevator. Then I went to Shady Sands. 2. Descend to level 3, enter the area were the command center shoul… Shady Sands houses the Hall of Congress of the New California Republic, as well as the President and their office (headquartered in the same building). Shady Sands was founded in 2142 by former inhabitants of Vault 15. Return to Vault 15, equip the rope, use it on the lift, then descend. Barter or Steal a rope from him. Descend to level 3 and find the destroyed Command Centre. I started playing Fallout 1 tonight and I'm not sure if I'm doing it right. When you reach Shady Sands, talk to one of the guards, Seth. I beat up some cave rats outside of Vault 13 and made it to Vault 15. It is located in Southern California, due east of Vault 13 and the post-War settlement of Shady Sands. Many of these traders are located in the Hub. Shady Sands Areas: Town Hall: where you enter the first time Here's what I've done so far. Take the stuff from the lockers. I'm replaying Fallout right now with some of those mods and still found the rope one Level 2 in a locker along with the Leather Jacket, the first rope I bought from the guy guarding the entrence to Shady Sands. Shady Sands is the capital of the New California Republic and one of the largest cities in the Republic. Head west to another lift, picking up some more rope from a side room opposite the lift. And to the northeast is the brahmin pen. Shoot the rats. Talk to Katrina at the gate about everything you can. One of the lucky vaults to be issued a Garden of Eden Creation Kit, the former vault dwellers were able to quickly become self-sufficient. Fallout map Fallout 2 map Vault 15 is one of the Vaults constructed by the Vault-Tec Corporation. Make sure you bring one of the free Ropes from Shady Sands. the unknown city on the way -- Shady Sands. A small house south of the fields. Seth guarding the entrance to Shady Sands. -Head all the way east into the next area (east shady sands). Seth is the captain of the guards of Shady Sands in Fallout. Another can be found on certain bookshelves in Shady Sands. View Here. You will gain 500xp. Second way: put the rope into one of your "hands", the active item slots. This is my favourite topic ... Am a new character at the radscorpions cave near Shady Sands. 1. Home; About Us; Contact Your main goal here is to get a bit of experience, some antidotes for use early in the game, and to get the rope for the Vault 15 area, next. Growth has outstripped the ability of the NCR to keep order; many people live in shanties on the outskirts; the NCR police only venture there in convoy-like groups to raid "agitators" or "terrorists". For Trade: 2 Stimpacks; 35 Bottle Caps 3) Seth - Can take you to the Caves; Will show the location of the Raider Camp Hunting Rifle For Trade: 42 Bottle Caps I'm playing the original Fallout for the first time. His daughter, Tandi, would go on to become one of th… Barter or Steal a rope from him. Shady Sands Quests. Make sure you buy a Rope here from Seth. -To the south is a farm, talk to farmer, tell him about crop rotation (need science at 40), it will give you 500XP. The town was ruled by Aradesh, a stern but respected man who strove to keep Shady Sands self-sufficient. On the second level another rope can be found in the locker in a side room on the way to the second broken elevator shaft. It is also the largest urban center built from scratch, without using pre-War ruins as foundation. When you reach Shady Sands, talk to one of the guards, Seth. 1 History 1.1 Shady Sands 1.2 Capital … Go down the manhole. Vault 15 can be found nine squares east of Vault 13 in Fallout and six squares east of NCR in Fallout 2. 1. There are only a few things to do in Shady Sands, but you'll leave with at least one level up for doing them. The garden is the field in which the inhabitants of Shady Sands grow their food. It appears that maize and cabbage are grown in the fields. Shoot more rats. Use the Rope on the elevator shaft and climb down. Not everything is obvious or consistent in Fallout. 1) Town Gate 2) Katrina - Follow all conversion options for 250 exp. Pick the picture of your backpack -- use inventory on -- then choose the rope from your inventory. See our Covid-19 guidelines. Then went back to the vault and talked to people and got some items from the lockers. Case in point, I know there's at least 1 rope you can pick right up off the ground in one area of Shady Sands, and at least one more which you CAN barter for from a certain NPC there. 1 Background 1.1 Fate 2 Interactions with the player character 2.1 Interactions overview 2.2 Quests 3 Other interactions 3.1 Tell me about 4 Inventory 5 Appearances 6 References Standing watch at the town's gates, Seth will be one of the first inhabitant of Shady Sands that visitors meet. I have a Sneak skill of 52%. Shady Sands is an area you'll see a lot of in the early game and almost none of during the middle and late game, but that is up to you of course. Improve Shady Sands’ Agriculture – Speak with Curtis in the Shady Sands Garden. I made it to the elevator shaft, but I'm told that I need a rope for it. Cure Jarvis of Radscorpion Poison – Speak with Seth. Building to the north has a room with bookshelf, loot it for [Rope] its imoprtant that you have it, also another [Scout Handbook]. 4. Descend to level … One can also be purchased from certain traders. Fallout Series Fallout 1: Sneak doesn't seem to work (5 posts) (5 posts) (5 posts) Pages: 1. However, I can't figure out how to progress in it. Travel to Vault 15and enter the abandoned shack. Shady Sands, capital of the NCR, is now a full-fledged city of close to 100,000 people. Alternatively you can buy one in the General Store in the Hub. Can be used to climb up or down things you couldn't otherwise climb through Seth in Shady Sands; On some shelves in the Backroom of Killian's store in Junktown; sold in the General Store in the Hub" Been cultivated to produce crops rope on fallout 1 shady sands rope ground in this location, starting 2! 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